Of late, I have taken to playing the game Call of Duty 4 in Multiplayer on a reasonably extensive basis.
It is a rather fun First Person Shooter, that managed to entice a buddy of mine who isn't as preferential to such games to play it (though at the same time, he was in part buying it as part of a LAN party we were planning). The single player campaign though I have not completed it, I can tell from reviews and similar it was short, though not without it's 'What the *bleep*' moments.
Having played it online for a while in Multiplayer, I decided I'd put up a bit of my thinking when it comes to such. Specifically, I have three major complaints when playing online multiplayer:
1) Due to the built in anti-hacking software being a pain in the rear to try to update and get working correctly, I have had to play on servers that do not have it intrinsically enabled. Yes, this sucks and is frustrating but I have learned to adapt to a point. Unfortunately, when some right festive idiot decides that using a Hack to "Pwn" people as it's so wonderfully known it tends to twinge off the part of me that prefers fair play. Unless there's administrators on said servers, there's little that can be done (at least on the ones I play on regularly which have the Voting options disabled).
I do not think unless I can get the specific anti-hacking software to work properly this will change as much, however by the same token I will confess freely that I have had games where I was certain no one was hacking and it was a wonderful time all in all.
2) One of the aspects of Call of Duty 4 I like, is the earning of Experience through both playing in games and earning specific objectives, or 'Achievements'. Yes, this is like the XBOX 360 Achievement system, I don't care I like it. As part of this process of experience and achievements, you earn higher rank or level (starting at Private and I think Brigadier General is the highest). A benefit of this, not too long into the process you gain the ability to customize your own kit of equipment (one Primary weapon such as an Submachine Gun or Assault Rifle , one Sidearm usually a Pistol, and three 'Perks' or special advantages). This helps those who play long enough earn a wider variety of different weapons and tricks to use. The game is built in a way that you always get some experience points in a match so long as you were playing for reasonable amount of time (most matches run 20 minutes).
Some of the Perks are very basic but useful, such as Deep Penetration (yes yes all of you with sick minds, go ahead and laugh) , Double Tap (which increases the weapon's rate of fire, quite good for things such as Bolt action weapons, or your Sidearms), and various options such as being equipped with RPGs (Rocket Propelled Grenades) , Claymore Mines (a Set mine which is triggered when someone walks in front of a cone area), or C4 charges which are set by remote Detonator.
However, one of the Perks which you get mid way or a bit further then mid way into your experiential foray is known as Martyrdom. What it does, is when killed, you drop a live and armed grenade in the same area you perished. This does not bode well in a multitude of situations (such as in Team matches, where Friendly Fire is on, and you perished in midst of your comrades). It is also, one of the most obnoxious perks I think exists in the game to be quite frank, considering how irritating it can be especially if you're the poor sod who manages to successfully kill the person, while standing next to them. Thankfully, the grenade does have a couple of second delay so you can, if thinking straight run like mad and get away from the blast radius.
This doesn't always work. Especially when you run around like a chicken with your head cut off like I do at times in this game. Point of fact, because of my tendency to close in on whatever I am engaging, I have more then once ended up at the wrong end of this particular Perk, and usually to the sounds of my frustration.
Worse yet, there are Challenges for experience tied to this bloody perk. Thankfully, only one series of three tiers (succesfully kill 1, 5, and 15 people with it) , so it's easy to be done with quickly if you wanted to.
I decided to for the experience, but afterwards I switched it right off and went to my more preferred perk of Deep Penetration (waits for the snickers).
"But Warrickomega, If this is such an annoying perk , why do you play in a game with it?" some might ask. Well, there are other wonderful perks which make this experience a much more flexible and enjoyable one as compared to some shooters. There is another perk you can get earlier which is off a similar ken, known as Last Stand, where essentially if 'Killed' you get a chance on the ground to try to take out your assailant with your sidearm before expiring. This particular perk is neat and more comparitively balanced.
3) Now we come, to the third point of my frustrations and the last with this game. I know some here who find bunnies adorable, who find them cute and cuddly and giggle whenever they hop around. So do I.
However, hopping around like a *bleeping* bunny rabbit is annoying, and has been a problem in First Person Shooters for as long as they've existed. That said, in Call of Duty 4 it is still harder and yet, some people manage to do it.
Going back to the Challenges section mentioned earlier, having decided to look up all the challenges I discovered to my horror, that there's a challenge which requires you to successfully make kills while in midair. This, makes me want to put my head through my flatscreen so I can jump into the Net and find whoever came up with such a ridiculous challenge, and wring their necks.
Ah, I digress it is only a game. I suppose the testosterone in me is what inspires the frustration, but who knows.
Warrickomega, Signing off.
Tags: cod4, rants